If you can say “I'm on the hunt,” say it here and be counted.
Drop one anonymous pin where you are. No name, no account, no free text. Five tapped answers. Pins fade after 90 days unless you check in. If you land something, tap “I got hope.” Your pin turns purple and stays.
Drag to explore · pinch, + / −, double-click, or ⌘ / Ctrl + scroll to zoom deep. Plain scroll moves the page · tap a pin for its story. City level only. Never an address.
Pins do not stay on the map forever. This is how the 90 days work.
Five tapped answers. City-level only. Nothing that can identify you.
It shows your city and how long you've been hunting. A one-day pin can stand beside a 17-month pin.
Come back and check in to start another 90 days, or the pin fades off the map.
Land a job and convert your pin. It turns purple, stops fading, and stays.
Hunting pins dropped and hope pins landed, month by month. Two lines on one chart: where purple passes amber, the market is turning.
Tap a city to fly to it on the map.
On the hunt? Drop a pin. Landed somewhere? Drop a hope pin so someone still looking can see it.
Five questions. No name, no account. Nothing personal.
Screenshot this. If you lose this device, this ID is the only way we can find your pin.
Your feelings save when you check in.
You landed? This turns your pin into a hope pin.
It's yours: the days, and how you felt on them. Everything above is what this pin has stored.
A pin is one anonymous sentence standing on a map.
Someone in a place has been hunting since a given month and feels some way about it. That sentence is the whole profile. It carries your place at city level, how long the hunt has been going, and up to three feelings picked from the list. No name is attached, and that is all anyone ever sees of you here.
Your pin's own answers, and nothing else. Your city-level place. The month your hunt began. Up to three feelings. The date you dropped the pin. The dates and times you check in. The date you land, if you land. Your field of work and your pin's coordinates, kept as numbers and also written out in words, like 6.2° N, 75.6° W, so the sheet reads the way a map reads. It all lives in one spreadsheet: one row per pin, and one row per check-in.
No name. No email. No account. No IP address. Nothing about you is collected beyond the answers above. The data on this page is the data that is collected. Nothing more is hiding anywhere.
When you drop a pin, the map hands this device a long random key, called a token. It lives only on your device, and it is the entire idea of “my pin”: the device holding the key is the one device that can check the pin in, land it, read its record, or remove it. There is no password. Your pin also carries a short pin ID, taken from the first part of that key. The pin ID shows in your pin panel and at the top of your hunt record. The pin ID can find your pin. The pin ID cannot check it in, land it, or remove it on its own. Screenshot your pin ID and keep the screenshot somewhere safe.
Checking in restarts your pin's 90 days from that day. Your drop date never moves, and neither does the month your hunt began. When you last checked in is public, because it is part of the sentence the map tells. How many times you have checked in, and the full list of those days, are yours alone: they live in your hunt record, behind your key, and nobody else can read them.
If a pin goes 90 days without a check-in, it leaves the map and its status becomes unknown. Unknown is the whole story. The map never calls a silent pin landed, and never calls it given up. Silence is not an ending anyone else gets to write for you and if you come back, one check-in brings the pin back, drop date and all.
When you land work, one tap turns your pin into a hope pin. It turns purple, it stops fading, and it stays on the map. It keeps the whole length of the hunt it came from: a hope pin that took seventeen months says so. That distance is the point.
One tap removes your pin. The row is deleted, and every check-in in its history is deleted with it. There is no undo. Gone means gone.
A pin belongs to the device that dropped it. The map keeps no names, no accounts, and no emails, so your pin ID is the only way anyone can find your pin. To move a pin, drop a fresh pin on the new device first. Then send the recovery form with both pin IDs, the old one and the new one, the city on your pin, the month your hunt began, and the feelings on your pin. The answers are checked against the pin itself. When they match, the old pin moves to the new device with its drop date and its whole history, and the fresh pin is deleted. When they do not match, nothing changes. The email the form asks for is used only to answer your request, and it is deleted when the request closes. Without your pin ID, nobody can find your pin, not even the people who run the map.
While hunting pins outnumber hope pins, this page is The Hunt Map, and it is dark. When hope pins pass hunting pins, the whole page becomes The Hope Map and brightens. Only landings from the last six months vote on the name: a hope pin older than that still stands on the map and still counts in the totals on this page, it just does not vote. The count is checked every time the page renders, and the lead is never locked in: if hunting passes hope again, the page flips back. The map reports the count. It does not promise the lead.
The Hunt Map is run by JYNX Recruiting. There is no admin panel and no algorithm watching the pins. Moderation is a person: if a pin ever needs to go, a human opens the spreadsheet and deletes its row.